https://docs.google.com/document/d/1MKLuV0In3Q2bx4TLyeHtOxAwsL0dE8c4Z0FkyLGo5AI/edit?usp=sharing
The Link above shows my production schedule for the animation that I am going to make called Max Is Lost.
BDC Games Design and Animation
Tuesday, 3 March 2015
Tuesday, 10 February 2015
The Uses Of Web Animation
Animation has become a lot more advanced than it was a 100 years ago. With the creation of computers and the World Wide Web, we see animation everywhere we go; being it on television, animated adverts and even e-learning tools. There is no doubt that at some point while on the Internet you have seen one of the animated banners you can see on the right. The reason why you may recognise these kinds of banners is because they are interactive, moving and are trying to get your attention. There is no doubt that if you actually click on one of these that you will get a virus on your multimedia device.Lastly there is the E-Learning tools. These kind of animations are very similar in the way of banners as they are supposed to be interacting to the user to try and keep their attention; but at the same time interactive. These kinds of tools are generally used for children who have smaller attention spans and tend to get bored very easily while learning. A typical example of this is a multiple choice question where you need to drag the answer to the correct question.
Different Kinds Of File Formats
SWF is an abbreviation for small web format which is an Adobe Flash file format which is typically used for multimedia, vector graphics and ActionScript. This is the most common file that is used when displaying animated vector graphics on the internet.
FLA is an Adobe Flash movie or animation file which can still be edited if opened again. FLA files are very similar to Adobe Premiere files in the way that all of the objects that are in the movie are saved together.
GIF is short for Graphics Interchange Format which is a bitmap image that was created by CompuServe in 1987 and is now used worldwide and mainly seen on the World Wide Web due to its wild support and availability.
Monday, 9 February 2015
Legal and Ethical Implications of Max Is Lost
The next section that needs to be considered when making an original series is to think about the target audience and what is suitable for that age range. For example, it wouldn't be suitable for a young child to watch or play a game which has an age rating for an 18 year old, simply because it may contain sexual, violent and drug references which can affect them later in life. This is why when there are things in a clip that may be offensive to others, there is always a rating system to tell people what will be included. I believe that since the animation that I am going to create is mainly aimed for a younger audience that the age range will be for children aged 3+ to understand. I chose this age rating because there is no violence or content that will disturbing for them.Tuesday, 20 January 2015
The History Of Animation
The History Of Animation
In the link below I have made a timeline about the development of animation starting back from the year 1824.
Monday, 17 November 2014
Setting The Scene - Max Is Lost
Now as for the first scene where Max will be peering out of his hole as he smells the food, I believe that the next picture captures the scene almost down perfectly because the place looks clean and comfortable which is exactly the kind of environment that I wan to place Max in as he is a mouse that is 'living the good life'. Finally, the only other scene that I think needs to be discussed is the area where Max does get lost and is trying to find his way back home. After careful considerations of where he would be lost, I think that the best place would be somewhere such as the mean streets of New York late at night. I believe this is the best placement because this appeals to the audience with the fact that he is a small mouse who ends up getting lost in 'the big city' and has to find his way back home by himself.
Character Model Sheets
In order for the characters to be able to be planned and then put into animation, the characters will first need to be able to be drawn and shown at different angles. This will then allow the animators to be able to plan the foreground, background and even the colour of the characters.
While I am going to be doing this for my own character in Max Is Lost. So this means that I will have to hand draw my main character Max at different angles.
As you can see below this is a scene from the film Monsters Inc and the first part of the process is for the artist to storyboard what the scene will look like, after this it will then be put through the computer so that it can be edited. Another example that you can see on the right is from the Lion King and is the main person Simba. At the beginning of the film the artists will need to be able to draw Simba from every angle and get all of the emotions down. Below you will be able to see other character sheets from films such as Aladdin, Lady & The Tramp and Snow White.

While I am going to be doing this for my own character in Max Is Lost. So this means that I will have to hand draw my main character Max at different angles.
As you can see below this is a scene from the film Monsters Inc and the first part of the process is for the artist to storyboard what the scene will look like, after this it will then be put through the computer so that it can be edited. Another example that you can see on the right is from the Lion King and is the main person Simba. At the beginning of the film the artists will need to be able to draw Simba from every angle and get all of the emotions down. Below you will be able to see other character sheets from films such as Aladdin, Lady & The Tramp and Snow White.

Tuesday, 21 October 2014
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